Maya mel Script from bojou to after effects

Hi,

I present a short renamer script, which you can use to rename the tracking-points-data to match after-effects import convention.

//Code snippet 4 Maya 2010+ -- Yafes Sahin
//Change Name of Selected objects
//to match after-effects
 
global proc changeName(int $position)
{
 
string $data[] = `ls -sl`;
int $i;
for($i = 0; $i < size($data); $i++)
{
    string $cutout = substring($data[$i], $position, size($data[$i]));
    string $newString = ("null" + $cutout);
 
    select -r $data[$i];
    rename  $data[$i] ("" + $newString);
    print($data[$i]);
    print("\n");
} 
}

Usage:
1) select all tracking Points
2) execute: “changeName(6)” (execute before the script above)
the number is to cut signs before the identifying number
3) save your .ma file and just import it into after effects

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