Simpliefied transparent shader for mobile devices [Unity]

This shader is the tweaked one of the builtin shaders, which allows you to make polygons transparent. As it is a Mobile Shader, some attributes are reduced.

// Simplified Diffuse shader. Differences from regular Diffuse one:
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
// Yafes: Alpha directive is added to not render vertices 
Shader "Mobile/Diffuse" {
Properties {
	_MainTex ("Base (RGB)", 2D) = "white" {}
SubShader {
	Tags { "RenderType"="Opaque" }
	LOD 150
#pragma surface surf Lambert noforwardadd alpha
sampler2D _MainTex;
struct Input {
	float2 uv_MainTex;
void surf (Input IN, inout SurfaceOutput o) {
	fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
	o.Albedo = c.rgb;
	o.Alpha = c.a;
Fallback "Mobile/VertexLit"

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