Two weeks ago i got my pocket rig, thinking of it as a leatherman for cameramen, i thought it would be a good idea to have a tool like it around. On my vacation in the caribbean i was searching for a boom or anything to hold my go-pro, i walked into different shops and most of the offered booms

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Problem: Houdini does not support folder Creation when Rendering, but you can run a python script before the render starts. 1) Put under your Mantra-Node under Scripts > Pre-Render-Script execfile("$HIP/YOURSCRIPTLOCATION/YOURSCRIPT.py")   2) Your pathParm should point to the 'out/mantra1/vm_picture'  parameter of your Node. Check if Folder-Exsists import os pathParm = hou.parm('out/mantra1/vm_picture') currentFile = hou.parm('vm_picture') # hou.parm('out/mantra1/vm_picture').unexpandedString() currentPath = os.path.dirname(currentFile) if not os.path.exists(currentPath):     os.makedirs(currentPath) if os.path.isfile(currentFile):     pathParm.set(currentFile.replace("$F", "$F+1oha"))   3) The above code is as

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For 4 days, i had the opportunity to present our motion-capture system at the filmakademy Baden-Wuerttemberg. There was great interest from different departements and in the future there will be more mocap stuff here. It took us about 3 hours to setup the motion-capture system, callibrate it and make it ready for takeoff. I have to admit, that we were doing

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Problems: "This project contained a sequence that could not be opened. No sequence preview preset file or codec could be associated with this sequence type" If you are encountering the same problem, there is a quick fix for it. For some reason, some presets are dissapearing in premiere, which leads to unopenable project files O_o. According to adobe this has to do

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Hi, I present a short renamer script, which you can use to rename the tracking-points-data to match after-effects import convention. //Code snippet 4 Maya 2010+ -- Yafes Sahin //Change Name of Selected objects //to match after-effects global proc changeName(int $position) { string $data = `ls -sl`; int $i; for($i = 0; $i < size($data); $i++) { string $cutout = substring($data)); string $newString = ("null"

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This shader is the tweaked one of the builtin shaders, which allows you to make polygons transparent. As it is a Mobile Shader, some attributes are reduced. // Simplified Diffuse shader. Differences from regular Diffuse one: // - no Main Color // - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. // Yafes: Alpha directive is

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global proc ResetFreezedValues(){ string $selection = `ls -sl`; for($node in $selection){ vector $valueBefore = `getAttr ($node + ".center")`; setAttr ($node + ".translateX") (($valueBefore.x)*-1); setAttr ($node + ".translateY") (($valueBefore.y)*-1); setAttr ($node + ".translateZ") (($valueBefore.z)*-1); makeIdentity -apply true -t 1 -r 1 -s 1 -n 2; setAttr ($node + ".translateX") (($valueBefore.x));

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